KONGREGATE THE VISITOR RETURNS FULL
A good piece of advice for working is to pick a job and stick at it, while you might have several bad days to begin with every time you work the job you’ll gain more skill, eventually you’ll break the threshold and be brilliant at that job, earning not only the gold displayed but also a job bonus for a full week’s work.
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Jobs There are a total of 8 jobs available, though the last 4 are only options for your apprentice as he grows older. Wealth: +400gp Equipment: +Master Gloves, Tunic and Boots, Chain Coif, Longsword +1 Training: +6 Combat Attack and Defence, +6 Magic Attack and Defence. Ranger: +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +5 Combat Attack and Defence, +5 Magic Attack and Defence. 10 Temperament, +14 Combat Attack and Defence. These are: Fighter: +2 Str, +1 Dex, +1 Con. Mentor Options When starting a new game you are presented with 9 options to determine which type of starting bonuses you receive. The first dungeons are pretty easy and the loot you gain can be sold off when you return. Then it’s a question of deciding on your options to make more cash, the easiest is to get a job, but you might be tempted to try a little adventuring. Hold back a little for resting, if you don’t have gold to rest with you’ll be spending several weeks recovering your stress rather than just 1 or 2. With the gold you have, depending on your personal choice, you might want to do a little combat training, this will come in handy when you start heading out for adventure.
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The shopkeeper’s offers will adjust based on your charisma and fame, so at this stage you probably won’t be offered huge amounts of money, but at this stage you don’t need huge amounts either. Selling off duplicate or unwanted items is a great way of getting some fast training gold. Getting Started The best thing to do right off the bat is to check your inventory, depending on your mentor choices you might have some new items to equip or some you might wish to sell for a quick gold boost.